No Keyframes by Manuel Casasola-Merkle, AixSponza
It’s been out for a few months now and I’ve been really itching to play around with 11.5. Unfortunatly I haven’t found the funds yet. The new release is loaded with new features, provides improved workflow and productivity, enabling professionals to create high-quality stills and animations quicker and easier than ever before.
So today I would like to go over a few of my favorite new features in R11.5 …
Picture Viewer
The Picture Viewer has undergone a revolution and is now a time-saving powerhouse. Its new features include tools for comparing your test renders so that you can easily see which changes to lighting, materials, render settings, etc. Your renders and render times are stored automatically to the Picture Viewer’s History list where they can be viewed with a single click. This and more can be done with the new AB Compare tool. (video 5.1MB)
Now you can also color correct images directly in Cinema 4D. Such as adjusting contrast, brightness, saturation, exposure, etc. And it’s all made possible thanks to the new Filter tool’s image correction controls. This can save you lots of time by cutting the need to re-render when the filter does the trick in seconds. (video 3.8MB)
Render Engine
In CINEMA 4D Release 11.5, memory handling has been vastly improved for object copies (i.e. instances, arrays, clones or duplicates). So much so that you can now render billions of polygons with less RAM. And it doesn’t render your scenes in lines anymore. It renders them in tiles called “buckets”. The advantages are improved memory handling and faster rendering. And on the subject of faster rendering – a new hybrid antialiasing mode greatly speeds up the rendering of highly-detailed surfaces. (video 8.7MB)
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Kai Pedersen, a freelance 3D artist, did some tests regarding render instances. He set up 10 different scenes and rendered each scene with Cinema 4D R10.5, R11 and R11.5. It appears that R11.5 renders 2 to 3 times faster than R11. And compared to R10.5, 5 to 6 times faster. Except for his Mini Cooper scene, wich rendered out 16 times faster! You can view the full results on Kai Pedersens blog.
MoDynamics
MoDynamics is based on the proven Bullet physics library and gives you an amazingly simple way to create jaw-droppingly realistic motion. Imagine having to use keyframes to get objects to look like they are naturally bumping into each other as they fall, then getting them to bounce realistically off the floor, bounce into each other again, then eventually come to a stop somewhere along the floor. It’s extremely difficult to get natural-looking results in cases like this when you use keyframes.
MoDynamics Basics |
Trigger Velocity Peak |
Trigger Collision |
With MoDynamics it’s much easier. Set simple parameters like Mass, Bounce, Gravity, Friction and more and let MoDynamics do the work. Create breathtaking, realistic motion every time. All you have to do is simply add two tags – one to the cloner and one to the object with which the clones should collide – and you already have a working dynamics system!
Wind Effects |
Dynamic Transition |
Keyframes & Dynamics |
MoSpline
One of the most popular effects in motion graphics today is the animation of organic lines. The new MoSpline tool makes these beautiful and elegant lines easier and quicker to create. Create organic motion for your lines simply by changing a few MoSpline parameters.
You can also animate the lines using MoGraph’s powerful Effectors, such as the Formula Effector to create a wave-type effect or the Delay Effector to create interesting trail effects. (video 22.1MB)
Flowers 11.5 by Can Erduman
Camera Shader
The new Camera Shader lets you put what the 3D camera sees directly onto an object’s surface as a texture. Previously, to create these types of effects in CINEMA 4D, you had to first render out the CCTV camera’s view, then apply the rendered movie as a texture to the display object. This additional rendering is no longer necessary. (video 11.1MB)
New Features List
There’s also many smaller tweaks and enhancements to CINEMA 4D Release 11.5 – here’s a complete list.
CINEMA 4D Core
- Double-clicking on the edge of a manager window will automatically reposition the manager window.
- The entire group window can be switched to fullscreen mode.
- Palettes and managers can be opened in Fullscreen mode.
- New palette separator to fill space between icon groups, allowing them to be aligned in a justified manner.
- Project Settings can be edited in the Attribute Manager.
- Several scene parameters are now displayed in the Project Settings dialog window.
- Import/Export settings are displayed automatically. Alt/option key bypasses the dialog.
- FBX now supports Joints, multiple UV tags and evaluates expressions upon export.
- Environment variables for external plugin directories.
- Use Render Instances to render an almost unlimited number of objects.
- Render Instances for the Array object.
- Render Instances for the Particle Emitter.
- Duplicate function can generate Render Instances.
- Greatly expanded falloff functionality for all particle modifiers.
- Particle turbulence modifier with expanded noise turbulence.
- Particle wind modifier with expanded noise turbulence.
- Export Doodle objects in compressed PNG format.
- The Connect command correctly joins Texture tags and polygon selections.
- New Connect+Delete command.
- New hotkeys for creating and deleting keys and tracks.
- New keyframe dot behavior – yellow dot indicates changed value not yet keyframed
- FCurves: Switch quickly between custom and pref colors.
- Keyframe baking can be cancelled in the Timeline.
- Motion source hierarchy can now be changed to match skeleton.
- Quaternion and HPB can be switched manually when Motion Layers are blended.
- Render settings now include region specification to render a portion of the view.
- Export of camera data, lights and Objects for Apple Motion.
- Numerous additions for After Effects export.
- Improved antialiasing for alpha channels and Multi-Passes.
- New Hybrid and Raytracer modes to optimize antialiasing.
- Bucket rendering optimizes memory usage and speed.
- Greatly expanded color correction post effect that can be generated directly from the Picture Viewer’s filter settings.
- Higher samples possible for Scene Motion Blur.
- Compositing Background now works with Global Illumination (under certain circumstances).
- The External Compositing tag now works with Cloner objects and XRefs.
- The External Compositing Tag has several new parameters for export to Adobe After Effects.
- Materials can be replaced by alt-dragging from the Content Browser or Material Manager.
- Numeric attributes can be modified using keyboard arrow keys.
- Parameters in the Attribute Manager can be filtered by name.
- Double-clicking an element icon in the Attribute Manager selects the element.
- Newly developed Picture Viewer with integrated RAM player.
- Improved (many more functions) and faster formula parser.
- Native support for reading & writing PNG images.
- Support for reading & writing DPX images.
- QuickTime can now be used by Windows 64-bit users; QuickTime and Avi sound import/export.
- Overall speed optimization in various areas.
- CINEMA 4D can read and write 32-bit PSD files with layers.
- Objects are numbered incrementally on creation or duplication
Advanced Render Module
- The Prepass can now be rendered exclusively for GI.
- Dithering for sky color.
- Parameter for achieving an improved coloring of sky atmosphere.
- Dithering for atmosphere.
- CineMan supports Layersets, Seed values for Noise shaders and Ambient Occlusion (material).
MOCCA Module
- New Iterations parameter in Cloth tag.
Thinking Particles Module
- Render Instances for Thinking Particles.
MoGraph Module
- Render Instances for the Cloner object.
- Clones can be arranged in tubular-shaped volumes.
- Rail Spline functionality for the Cloner object.
- New animation modes for the Cloner object.
- Most MoGraph objects can be defined as a falloff source.
- The MoGraph C.O.F.F.E.E. Effector offers full control over all Clones.
- Random Effector: New random mode, Sort.
- Rail Spline functionality for Spline Effector.
- New Segment mode for the Spline Effector.
- Dynamics system for MoGraph Clones.
- Scene-wide MoDynamics settings in Preferences menu.
- The new Rigid Body tag is an important part of Dynamics.
- The Force object for attracting or repelling Clones.
- MoSpline object generates and modifies existing splines in a parametric manner with effector and force support.
- Rail Spline functionality for Spline Wrap.
- Polygons and Splines (or spline segments) can be viewed as Clones using the MoGraph object, "PolyFX".
- New options for the MoGraph Cache tag.
- Camera shader can assume any camera view.
MAXON is committed to providing powerful enhancements to CINEMA 4D that really improve the productivity of users across various disciplines, including film, broadcast, architecture, product visualization, games, multimedia and more,” states Harald Egel, MAXON co-founder and CEO. “The many improvements in the new Release 11.5 will help all customers gain even better results, save valuable time and resources.”
CINEMA 4D gives my design team the ability to make miracles happen within ridiculously tight deadlines,” said John LePore, associate creative director for Perception NYC. “The new features and enhancements in Release 11.5, especially those in MoGraph 2, truly augment an already mind-blowing arsenal of creative tools.”
So yeah.. More than reason enough for me to buy the new release. But untill then, I’ll be happily working with R11.
Cheers!












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